Holy christ you know when I gotta get out of a 3 month break to respond to this toxic kid. First of all Brileloof Firefly is now 3000+ skill so you're still worse than him statistics wise and you being pretentious doesn't help your case. You act like your hot stuff and then get schooled by a guy who actually knows what he is doing. If you are gonna act like a pro at least know what you are talking about.brileloof wrote: ↑Tue May 05, 2020 12:34 amIM 2K SKILL BUSTA also get gudFirefly_ wrote: ↑Tue Apr 28, 2020 1:01 amFirst of all Brileloof, this game isn't supposed to fully simulate the experience of cs-1.6. The admins have added a lot of features and maps (like the lego awp map or the welcome to hell map) that weren't in the original cs-1.6. Even though the ak-47 has been balanced by the time of this post (which I love the admins for, thank you!). I still think adding new weapons wouldn't be "breaking the simulation of cs-1.6" like you said. Considering all the features that have been added that weren't in the original cs-1.6. Adding a vector would be relatively easy as well. Just take a sprite from a game using the vector as a gun (for example, such a game is Black Ops 2), then add the cs-1.6 hand and add new accuracy, damage, and ammo. And bam, you got an entirely new weapon from scratch. Also, why should the ct's "get gud" at utility? The terrorists don't have to and so why should the ct's have too? Because of an overpowered weapon and an imbalance of power? That's super dumb, one team shouldn't have to "get gud" while the other one doesn't have too. Because then its still unfair. Not to mention using utility in the first place costs money, which means less money for a gun and thus you still get destroyed as a Ct. Also, I would like to mention that I do have in fact, more skill than you... So who really needs to get gud mate. Lastly, before you post something Brileloof. I suggest reading over it. Because your points were very easy to dissect and prove wrongbrileloof wrote: ↑Fri Apr 03, 2020 2:51 am
Suggestion 2 I understand, but this game is supposed to simulate the experience of CS 1.6. Yes the AK is slightly unbalanced, but that’s just the element of the game. Counter-strats for AK: flashes (good utility usage = , soften them up with a frag, lastly GET GUD M8.
Your 3rd suggestion doesn’t make quite sense. The vector, for example, was never originally part of CS 1.6, but adding guns and nades from the Global Offensive counterpart might be a nice touch.
Your 4th suggestion could probably be implemented, but will take a dang long time. Sensitivity is already in the game, though, it’s not to perfect. Graphics will always be potato no matter what. Finally, the crosshair styling is fine, but I would recommend static and dynamic options.
Tip 1: add the map "cs_deagle5";
Tip 2: Private servers can have up to 32 players (only private servers[more gold])
Tip 3: Change more settings on the private server
Tip 4: Change more player settings
-- bind mouse1 “+attack;adjust_crosshair”
-- fastsprites X
Last edited by Wallhack and Beer on Fri Jun 05, 2020 10:32 pm, edited 1 time in total.